Application of Educational Game as a Media to Introduce the History of the Equator Monument

Authors

  • Hengky Anra Faculty of Engineering, Department of Informatics, Universitas Tanjungpura Pontianak
  • Ari Tutut Setiyaki Faculty of Engineering, Department of Informatics, Universitas Tanjungpura Pontianak
  • Anggi Perwitasari Faculty of Engineering, Department of Informatics, Universitas Tanjungpura Pontianak

DOI:

https://doi.org/10.26821/IJSHRE.12.3.2024.120301

Keywords:

Game, Equator Monument, Tourism, Interactive Media, Augmented Reality

Abstract

Tugu Khatulistiwa is a historical monument that commemorates the equator. Education about it is delivered through photos and historical documents on the monument wall. This research aims to provide an understanding of the history of the Equator monument by utilizing educational games and Augmented Reality (AR) technology. The game development method follows the Game Development Life Cycle (GDLC) with 6 phases: Initiation, production, and release. The educational game contains historical content of the equator monument, while Augmented Reality provides an interactive experience for visitors. The test results showed that the satisfaction level reached 89.85%, with an increase in understanding of 15.5% from the pretest to the posttest. The use of game technology and AR effectively improves visitors' understanding of the history of the Equator monument. This educational game is expected to be more widely known and understood. Thus, educational efforts about the historical value of the equator monument can be better.

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Published

2024-04-06

How to Cite

Anra, H., Setiyaki, A. T., & Perwitasari, A. (2024). Application of Educational Game as a Media to Introduce the History of the Equator Monument. iJournals:International Journal of Software & Hardware Research in Engineering ISSN:2347-4890, 12(3). https://doi.org/10.26821/IJSHRE.12.3.2024.120301